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Old Aug 12, 2005, 12:39 AM // 00:39   #1
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Lightbulb melee class

ok so im making a new character and im leaning towards mo/w but i dont want to be warrior main, so i was wondering what other classes go good with warrior as secondary? and can someone give me an idea of how to build the class
edit: im tired of being a long ranged character, all of my characters have been casting

Last edited by Jetai12; Aug 12, 2005 at 12:54 PM // 12:54..
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Old Aug 12, 2005, 02:01 AM // 02:01   #2
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Melee as a non warrior is going to be a tough character to level.. I can think of this stuff off the top of my head, though.

Illusionary Weaponry - me/w with max illusion, obviously that skill, and some tactics for defensive stances. You don't need any points in your weapon skills for this to be effective. Use flurry to pump up your dps. Try to look for some kind of cover enchanment so you don't get shattered, or use archane echo so you can cast a back up.

Some kinda e/w - Sword, hammer, or axe, your preferance. Hammer would be the hardest, though. The other 2 attack a lot faster, and you can use a focus. Obviously throw in conjure x, and some defense skills from the water or earth line if you don't like tactics.

Ranger melee - Most people go with axe on this, for the apply poison+cyclone+victory is mine combo. Tons in expertise so you can spam a lot of skills and hopefully push your DPS up to what a warrior would have with strength. Ranger defensive skills are really nice, too.

These are just basic suggestions.. there's so much you can do. Do you have a weapon or proffesion preference?
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Old Aug 12, 2005, 02:15 AM // 02:15   #3
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You want to be a melee class and NOT use the main melee class just because they have little energy?

You're playing the wrong game. In case you didn't know, every single class posseses a skill [usually elite] that helps you get energy back in enormous amounts. Any smart Warrior knows how to manage their energy either by using only 5e. skills and adrenaline mixed in or using a skill that helps them get back energy.

However, if you INSIST on having a lot of energy to fight with, then Elementalist with their Energy Storage is your best bet. With Hammer and Earth Magic, you can have MORE armor than most warriors would. Problem? Enchant strippers will rape you in half.
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Old Aug 12, 2005, 02:29 PM // 14:29   #4
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[QUOTE=Yukito Kunisaki]You want to be a melee class and NOT use the main melee class just because they have little energy?

You're playing the wrong game.


I disagree. This game allows for a number of creative combos that can all work. Think outside the box. I have a N/W that I love and has no problems in PVE. Blood magic can easily provide all the life a necro needs to compensate for weaker armor than warrior. I start w/ Demonic Flesh which gets hit points up for the duration of the fight. I cast life siphon on a couple mobs to keep health up, then when one drops cast well of blood. The rest is axe skills. Here is my current build.

Blood 12 + 2 = ragged scar pattern & minor rune
Axe 12
Soul Reaping 6 + 1 minor rune

Axe spin = or whatever the one is called that hits multiple enemies
Swift Chop
Executioner's Strike
Well of Blood
Demonic Flesh
Life Siphon
Plague Touch = must have to keep conditions off
++Cant remember name of last skill - sacrifice 20% target ally gains health regen of +3.

Notice i have one adrenaline based skill executioners , swift chop and axe spin only cost 5 so you can pretty much spam them until executioners gets up.

Your teammates will love you for well of blood. I haven't gotten elite well of power yet but will soon. Hope this works for you.
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Old Aug 12, 2005, 05:38 PM // 17:38   #5
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Besides Warriors, Rangers get the next best armor, and Necromancers after that (but quite a bit weaker). Anything else has truly pitiful armor for melee combat.

Rangers have a lot of stances and general skills that are useful in combat, incuding melee combat. Expertise is also excellent for using with Warrior skills, since it affects nearly all of the ones that use energy (as opposed to Adrenaline).

Necromancers really aren't great, but a lot of people use it. There's a few touch skills that combo nicely with being a melee fighter, and some weird things like Necrotic Traversal that are best used by melee fighters.

Elementalists, once you get a certain point in the game, have some excellent Earth skills that can allow you to tank fairly well. It's a weird class, and rather susceptible to enemies stripping your enchantments (though wards can't be stopped except by interrupts). There are some other defensive skills in Water, also, as well as a few very powerful short range / touch skills that only a tank can use effectively (Phoenix, Lava Font area damage, etc.)

Monks get Smiting, which includes some nice skills for pumping up melee damage as well as a number of touch-range attacks, as well as simple things like Balthazar's Aura or Holy Symbol. The ability to heal yourself as a tank is excellent too. (Of course, this is why Wa/Mo is probably the most popular class combination of all.)

Mesmers have some weird skills, like Illusionary Weaponry. There's also some things like Distortion, but overall it's an odd collection of skills. Besides Illusionary Weaponry, I think Mesmer's may have the least possibilies for melee combat of all classes.

Last edited by JoDiamonds; Aug 12, 2005 at 05:39 PM // 17:39.. Reason: that's right, it's called Lava Font
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Old Aug 12, 2005, 07:53 PM // 19:53   #6
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Provided it doesn't get stripped.. an illusionary weaponry mesmer would tear a hole through basically anything. Think about it, 10 hits and they're dead. With flurry on, blackout, and illusion of weakness, they can be tons of fun in the random arenas. Use ethereal burden on moving targets that try to run.
I wouldn't say they're any worse that the e/w thing.
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